Difference between revisions of "Color Filters"

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Autorack and intermodal car colors in the ''<Shift>-3'' filter are set using ''<Shift>-A'' and ''<Shift>-I'', respectively.
 
Autorack and intermodal car colors in the ''<Shift>-3'' filter are set using ''<Shift>-A'' and ''<Shift>-I'', respectively.
  
 +
There is an order of precedence in which cars are compared to the player's definitions, going from more to less specific as follows:
 +
 +
* Special/Bad Order and Special/Wash
 +
* Car/Yard/Status/Siding
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* Yard
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* Railroad and State/Any/Empty
 +
* State
 +
* Car Type
 +
* Special/Other (any car not otherwise matched)
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 +
Any car which is not matched to a sort will be displayed in white.
  
 
For a hump yard only the blocks are each assigned to a track in the bowl. For maps with multiple humps, the colors are assigned in reverse order of the hump crest number, should conflicts arise between humps.
 
For a hump yard only the blocks are each assigned to a track in the bowl. For maps with multiple humps, the colors are assigned in reverse order of the hump crest number, should conflicts arise between humps.

Revision as of 19:07, 31 May 2020

Color Filters

Color filters allow you to customize your view of cars in a yard, to easily identity cars by block, destination, source, type, or repair status.

There are 2 main sets of color filters:

  1.  Yard, State, Railroad & Car Coloured Filters
  2.  Block Filters

Yard, State, Railroad & Car Filters

With a map open the Yard, State, Railroad, & Car filters can be accessed by pressing the following keys:

Filter Type Key Mouse roll-over text Notes
Car-type 1 reporting mark, type, and load information
Destination State 2 reporting mark, state, map, 'Destination'
Destination Yard 3 reporting mark, state, map, 'Destination'
Repair
(Bad Order)
4 reporting mark, state, map, 'Destination' All cars white except bad-order cars flash red and cars needing wash flash blue.
Local Car 5 reporting mark, state, map, 'Destination' Cars for current map are purple (plus shades for each child in a MIM). All other cars are brown.
Destination
Railroad
6 reporting mark, state, map, RR, 'Destination'
Source State (Numpad) 2 reporting mark, state, map, 'last-handled information'
Source Yard (Numpad) 3 reporting mark, state, map, 'last-handled information'
Source Railroad (Numpad) 6 reporting mark, state, map, RR, 'last-handled information'

Setting the Colors

With the map closed, select Menu --> View --> Yard State Railroad and Car Colors to open the Yard, State, Railroad & Car Colors form Initially the default colors will be displayed.

  • To edit, double click on the relevant item.
  • The "Random" button sets a random color for all yards in the selected state/province.
  • To use a different set of files (ones you have previously edited), select the relevant nnnn.ycl file from the drop down 'SOURCE' file list.
  • To save changes or to copy the current colors to a different yard, select the required yard in the drop down 'TARGET' file list.

Block Filters

With a map open, the block filter can be accessed by pressing:

  • <Shift>-3 ... Each block of non-intermodal or autorack displayed according to a user defined color. MRI = Block or Track Name.
  • <Shift>-4 ... Same as <Shift>-3, but autoracks displayed according to the block filter.
  • <Shift>-5 ... Same as <Shift>-4, but autoracks and intermodal cars displayed according to the block filter.

Autorack and intermodal car colors in the <Shift>-3 filter are set using <Shift>-A and <Shift>-I, respectively.

There is an order of precedence in which cars are compared to the player's definitions, going from more to less specific as follows:

  • Special/Bad Order and Special/Wash
  • Car/Yard/Status/Siding
  • Yard
  • Railroad and State/Any/Empty
  • State
  • Car Type
  • Special/Other (any car not otherwise matched)

Any car which is not matched to a sort will be displayed in white.

For a hump yard only the blocks are each assigned to a track in the bowl. For maps with multiple humps, the colors are assigned in reverse order of the hump crest number, should conflicts arise between humps.

To change block colors, open the ‘Assign Classification Blocks’ form by pressing 9.

  • Select block to change and press small colored ‘C’ button beside the block name to open ‘FYM Color Selector’.
  • Press ‘OK’ on ‘Assign Classification Tracks’ form to save changes.
  • If no 'Others' track is set, unmatched cars will be white.

Block List

With the Block or Track Filter active then pressing ? opens the Block List form with information on car numbers, tonnage, and length.

To display only a few blocks (maximum 5):

  • Double click on a block to add to the "Selection."
  • Click on "Show Only" (or toggle in-map by pressing /) to display only the selected blocks in color and all other blocks as black.
  • To remove blocks from your "Selection," double click a single block or "Clear All."