Difference between revisions of "Development"

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Emergency repair is unintuitive - most testers just close the Train Info window, rather than saving, even though they know better.
 
Emergency repair is unintuitive - most testers just close the Train Info window, rather than saving, even though they know better.
 
Emergency repair might not work properly for locos? I couldn't see timer, but loco eventually repaired.
 

Revision as of 17:35, 14 August 2021

Notes on ongoing internal development.

Features to add

"Cross-loading" logic (UP loading for BNSF destination that UP serves)

Shortline affiliations for cross-loading logic (UP loading for CN destination that IHB, a jointly owned belt railroad, serves)

Should car damage be auto-generated by distance but hidden until detected?

Car pool logic, including pool logic that varies by car type and pool type

Spacer cars, buffer cars

Make bad order cars always flashy red - can't see destination, etc.

Work to do

Car weighting data

Add car shop data

Finalise car repair config (although we expect further iteration)

Define car repair config that varies by cartype

Bugs/issues

Emergency repair is unintuitive - most testers just close the Train Info window, rather than saving, even though they know better.