Difference between revisions of "Bad Order"

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[[File:20031018_33_CSXT_Blue_Island_(6659040387)_Mod.jpg|right|thumb|400px|One previous owner; some work required.]]
 
[[File:20031018_33_CSXT_Blue_Island_(6659040387)_Mod.jpg|right|thumb|400px|One previous owner; some work required.]]
  
A [[Locomotives|locomotive]], [[Cars|car]], or [[Caboose|caboose]] that is marked as '''Bad Order''' (BO) has been damaged, and requires repair at a [[Track Types#Specialty Tracks|Repair Track]]. When a train enters a map with bad ordered vehicles, a warning will be displayed.
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[[Locomotives|Locomotives]], [[Cars|cars]], and [[Caboose|cabooses]] may at times require repair at a [[Track Types#Specialty Tracks|Repair Track]]. FYM simulates two types of repair state: 'Bad Order' (BO) and 'Home Shop for Repair'. A '''Bad Order''' car is unsafe to move, and '''requires repair as soon as possible'''. A car that is routed to '''Home Shop for Repair''' is in a state that is safe to move, but is destined for a specific, dedicated car shop for inspection, maintenance, heavy repair, or other work.
  
== Causes ==
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When a car is in need of repair, no industry will accept it for loading.
  
Vehicles may become bad ordered either randomly or through a collision. Random bad orders only occur for cars.
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== Display ==
  
=== Random bad orders ===
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When a vehicle is Bad Ordered, it will flash red when the [[Color_Filters|repair color filter]] is selected (Hotkey 4), show "Bad Order" in place of any destination, and show a red indication in the "R" column of the [[Train Information Window]].
Damage can occur to a car simply through normal wear and tear. Wheels, axles, and bearings wear out and need replacing, brakes must be kept carefully adjusted, and car bodies rust over time. When travelling between [[Maps|maps]], a car may randomly be declared bad order. The chance that a car becomes broken depends on the distance between the maps, and also how many miles the car has travelled. The base rate is 0.01% per thousand miles, which increases to 1% per thousand miles after 200,000 miles of travel.
 
  
Locomotives and cabooses are not affected by random bad orders.
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When a car is allocated to a Home Shop for Repair, it show as a steady orange colour in the repair filter, show "Repair: Somewhere, TX" as its destination, and show its destination in italics alongside an an orange indication in the "R" column of the Train Information Window.
  
=== Collisions ===
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[[File:CarsForRepair.PNG|600px|thumb|center|The display of a Bad Order car (PROX 44031) and a Home Shop for Repair car (NATX 230238) in the Train Information Window.]]
  
If two trains couple at more than 20mph, they will become damaged due to the excessive forces (and, in real life, would likely derail). The two vehicles at the ends of the trains that meet will be damaged, and require repair.
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== Repairing ==
  
== Effects ==
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A Bad Ordered car can be repaired by passing it over any [[Track Types#Specialty Tracks|Repair Track]] at 15mph or below. It is possible that the car will then be routed Home Shop for Repair, having had a temporary repair carried out to make it safe to move.
  
Cars that are bad ordered cannot be loaded until they are repaired, as shippers will refuse to load their goods into a car that is clearly unserviceable. If a block with the special Bad Order filter is specified in the [[Block Filter]], bad ordered cars will be allocated to that block instead of the block they would normally be assigned to.
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A Home Shop for Repair car can only be repaired at its destination shop. If the destination is a [[Virtual Map IDs (vIDs)|Virtual Map]], the repair will be carried out when the car is sent to Local Delivery, like any other car destined for a Virtual Map.
  
Locomotives that are damaged will not provide any power until repaired. A train with no working locomotives will be unable to leave the current map until the locomotives are repaired, or extra locomotives are attached.
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=== Emergency Repair ===
  
== Repairing bad orders ==
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If no repair track is available conveniently nearby, a mobile repair team can be called out. This is available via the "Repair" tab at the bottom right of the Train Information Window. To carry this out, the vehicle must be uncoupled from all other vehicles (to give the car department staff access) and stationary. It will take 5 minutes to carry out the repair (modified by FYM's time acceleration - see [[Hotkeys]]).
  
Vehicles can be repaired by driving them over a [[Track Types#Specialty Tracks|Repair Track]] at 15mph or less. Maps with repair facilities are indicated on the [[Connection Maps]] by the letter "R".  In general, cars should only be repaired at car shops and locomotives at engine shops.
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[[File:EmergencyRepair.PNG|600px|thumb|center|Emergency Repair functionality]]
  
== List of Maps with Car Shops ==
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== Causes ==
  
=== By Railroad ===
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Vehicles may be allocated for repair either randomly or after a collision. Random bad orders only occur for cars.
  
==== BNSF ====
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A defect may be found with a car when:
Los Angeles, Hobart Yard, CA
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* The car travels between maps, with a defect either being detected or developing while it is in transit
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* When a train (or block of cars being set out) arrives at its destination and is inspected by car department staff
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* When a car is unloaded, and a defect is found
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* When a car is unloaded, and the owner sends it to home shop for inspection, maintenance, end-of-lease repair, etc.
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* When a car is sent for loading, but the customer rejects it as unfit for loading
  
==== Canadian National ====
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Each dedicated car shop in FYM is configured by the car types it can carry out work on, and the railroad owning it. Many private car owners prefer to send cars to private shops - either ones they own themselves, or contract shops that offer competitive rates. While most shops can carry out work on box cars, gondolas, or simple covered hoppers such as grain cars, only a smaller number of shops deal with specialised car types such as tank cars, specialised covered hoppers, well cars, and autoracks.
CN Toledo, Lang Yard, OH
 
  
==== Canadian Pacific ====
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=== Collisions ===
 
 
==== CSX ====
 
CSX Nashville, Radnor Yard, TN
 
 
 
==== Norfolk Southern ====
 
NS Portsmouth, Portsmouth Yard, OH
 
 
 
NS Chattanooga, Debutts Yard, TN
 
 
 
NS Louisville, Youngtown Yard, KY
 
 
 
==== Union Pacific ====
 
Los Angeles, West Colton, CA
 
  
==== Shortlines ====
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If two trains couple at more than 20 mph, they become damaged due to the excessive forces (and, in real life, would likely derail). The two vehicles at the ends of the trains that meet will be Bad Ordered, and require repair. There is a high likelihood that cars damaged in a collision will also be sent to Home Shop for Repair.
TRRA E. St. Louis, Madison Yard, IL
 

Latest revision as of 20:02, 2 January 2022

One previous owner; some work required.

Locomotives, cars, and cabooses may at times require repair at a Repair Track. FYM simulates two types of repair state: 'Bad Order' (BO) and 'Home Shop for Repair'. A Bad Order car is unsafe to move, and requires repair as soon as possible. A car that is routed to Home Shop for Repair is in a state that is safe to move, but is destined for a specific, dedicated car shop for inspection, maintenance, heavy repair, or other work.

When a car is in need of repair, no industry will accept it for loading.

Display

When a vehicle is Bad Ordered, it will flash red when the repair color filter is selected (Hotkey 4), show "Bad Order" in place of any destination, and show a red indication in the "R" column of the Train Information Window.

When a car is allocated to a Home Shop for Repair, it show as a steady orange colour in the repair filter, show "Repair: Somewhere, TX" as its destination, and show its destination in italics alongside an an orange indication in the "R" column of the Train Information Window.

The display of a Bad Order car (PROX 44031) and a Home Shop for Repair car (NATX 230238) in the Train Information Window.

Repairing

A Bad Ordered car can be repaired by passing it over any Repair Track at 15mph or below. It is possible that the car will then be routed Home Shop for Repair, having had a temporary repair carried out to make it safe to move.

A Home Shop for Repair car can only be repaired at its destination shop. If the destination is a Virtual Map, the repair will be carried out when the car is sent to Local Delivery, like any other car destined for a Virtual Map.

Emergency Repair

If no repair track is available conveniently nearby, a mobile repair team can be called out. This is available via the "Repair" tab at the bottom right of the Train Information Window. To carry this out, the vehicle must be uncoupled from all other vehicles (to give the car department staff access) and stationary. It will take 5 minutes to carry out the repair (modified by FYM's time acceleration - see Hotkeys).

Emergency Repair functionality

Causes

Vehicles may be allocated for repair either randomly or after a collision. Random bad orders only occur for cars.

A defect may be found with a car when:

  • The car travels between maps, with a defect either being detected or developing while it is in transit
  • When a train (or block of cars being set out) arrives at its destination and is inspected by car department staff
  • When a car is unloaded, and a defect is found
  • When a car is unloaded, and the owner sends it to home shop for inspection, maintenance, end-of-lease repair, etc.
  • When a car is sent for loading, but the customer rejects it as unfit for loading

Each dedicated car shop in FYM is configured by the car types it can carry out work on, and the railroad owning it. Many private car owners prefer to send cars to private shops - either ones they own themselves, or contract shops that offer competitive rates. While most shops can carry out work on box cars, gondolas, or simple covered hoppers such as grain cars, only a smaller number of shops deal with specialised car types such as tank cars, specialised covered hoppers, well cars, and autoracks.

Collisions

If two trains couple at more than 20 mph, they become damaged due to the excessive forces (and, in real life, would likely derail). The two vehicles at the ends of the trains that meet will be Bad Ordered, and require repair. There is a high likelihood that cars damaged in a collision will also be sent to Home Shop for Repair.